Spreadable Jams: Implementing Social Scholarship through Remodeled Game Jam Paradigms

Authors

  • Jon Saklofske Department of English and Theatre, Acadia University, Wolfville

DOI:

https://doi.org/10.5334/kula.45

Keywords:

game jam, spaces apart, social scholarship, inclusivity, collaboration

Abstract

Game design communities often come together during ‘Game Jams,’ open social events in which game makers creatively respond to a design provocation by generating numerous prototypes over a short period of time. Such prototypes are often discussed between participants at the end of the event, then shared with a larger public audience. This fruitful process, which encourages collaborative sharing rather than competition between participants, differs in purpose, structure and outcome from many existing models of academic scholarship and scholarly communication. Inspired by the potential of such events, this paper argues that the game jam paradigm, and more generally, ‘spaces apart,’ can be effectively adopted, adapted, and repurposed to facilitate a broader social generation and dissemination of research creation prototypes, modelling an alternative kind of scholarly making in the humanities that runs parallel to, and is as equally valued and valid as, existing publication models.

Downloads

Download data is not yet available.

Author Biography

Jon Saklofske, Department of English and Theatre, Acadia University, Wolfville

Dr. Jon Saklofske is a Professor in the department of English and Theatre at Acadia University and a co-lead for INKE’s Modelling and Prototyping group. His specialization in the writing of the British Romantic period and continuing interest in the ways that William Blake’s composite art illuminates the relationship between words and images on the printed page has inspired current research into alternative platforms for networked open social scholarship as well as larger correlations between media forms and cultural perceptions.

References

Boyer, Ernest. 1990. Scholarship Reconsidered: Priorities of the Professoriate. The Carnegie Foundation for the Advancement of Teaching.

Center for History and New Media, George Mason University. 2013. “One Week|One Tool: A Digital Humanities Barn Raising.” Accessed May 2018. http://oneweekonetool.org/.

Electric Shadows/ITVS Interactive. 2007. World Without Oil. Accessed May 2018. http://writerguy.com/wwo/metahome.htm.

MakerBus Collaborative Inc. 2013. “The MakerBus.” Accessed May 2018. https://www.makerbus.ca.

National Centre for Truth and Reconciliation. 2008. “Truth and Reconciliation Commission of Canada.” Accessed May 2018. http://www.trc.ca.

National Inquiry into Missing and Murdered Indigenous Women and Girls. 2017. “National Inquiry into Missing and Murdered Indigenous Women and Girls.” Accessed May 2018. http://www.mmiwg-ffada.ca/.

ReFiG. 2015. “Refiguring Innovation in Games Safer Spaces Document.” Accessed May 2018. http://www.refig.ca/wp-content/uploads/2016/08/REFIGSAFERSPACEPDF.pdf.

ReFiG. 2017. “Feminist War Game Jam.” Accessed May 2018. http://www.refig.ca/feminist-war-game-jam/.

Refresh Annapolis Valley. 2017. “f5://imagination.” Accessed May 2018. https://refreshannapolisvalley.org/event/f5/imagination/.

Scheinfeldt, Tom. 2017. “Notes for a Retreat.” Opening remarks presented at Triangle SCI 2017, Rizzo Centre, Kenan-Flagler Business School, University of North Carolina. Durham, NC.

Scholarly Communication Institute. “About the Institute.” Accessed May 2018. https://trianglesci.org/about/.

Downloads

Published

2019-02-27

How to Cite

Saklofske, Jon. 2019. “Spreadable Jams: Implementing Social Scholarship through Remodeled Game Jam Paradigms”. KULA: Knowledge Creation, Dissemination, and Preservation Studies 3 (1):11. https://doi.org/10.5334/kula.45.

Issue

Section

Research Articles

Similar Articles

1 2 > >> 

You may also start an advanced similarity search for this article.